Metroid Prime 4: Beyond Game Review

Basic Game Information

Game Genre: Action Shooter

Release Date: 2025/12/04

Developer & Publisher: Nintendo

Game Language: English

Release Platform: NS\NS2

Game Release Background

Hello everyone, as expected, Metroid Prime 4: Beyond has leaked unexpectedly once again. Some players overseas have already gotten hold of the physical game cartridges.

As Nintendo’s most anticipated FPS title, it went through setbacks including a full‑scale redo and studio switch. After an 18‑year wait, what does it have in store for us?

Game Core Setting & Story

Metroid Prime 4: Beyond is a first‑person shooter set in the established Metroid universe, once again starring Samus Aran, who is fully encased in her power suit with none of her body exposed.

That said, a rather controversial supporting character has been added this time, and most of the negative feedback targets this supporting character.

As we know, immersion is key for FPS games, and Metroid’s sci‑fi futuristic setting fits this quite well.

Yet each installment largely confines gameplay to a single planet. Its sci‑fi flavour mostly comes from Samus’s laser weapons and morph ball transformation (I still cannot figure out how Samus turns into a ball). We can only write it off as a mysterious high‑tech ability.

The story unfolds predictably: after a Federation research facility is attacked by Space Pirates, Samus, alongside a unit of Federation troopers, is accidentally teleported to an alien planet named Blos. Her initial goal is to leave the planet quickly to rescue the research station.

Little does she know that earth‑shattering secrets lie hidden here.

Affected by the planet’s energy, Samus awakens psychic powers and senses secrets of the ancient Lamon civilization of this world. She resolves to uncover the truth and find a way off the planet.

Gameplay & New Mechanisms

Gameplay still centres on Samus unlocking new abilities to venture through diverse areas.

Zones are connected in an open‑ended fashion. Samus can ride a futuristic high‑tech motorcycle to travel freely across different regions. Still, if you lack certain abilities, it is best to proceed step‑by‑step and tackle challenges in order.

Since it is an FPS title, you normally cannot see Samus’s model; gameplay consists mainly of hands‑on combat and puzzle‑solving. However, this time you are accompanied by an extremely talkative companion named Mackenzie, a Federation soldier who acts as tutorial guide in Chapter One. What is annoying is that he follows you non‑stop, chattering away to point out environmental details and tell you how to fight enemies.

Does the greatest bounty hunter in the galaxy need lessons from some rank‑and‑file trooper?

Presumably the dev team feared players might have forgotten how to play after 18 years without a new entry in the series!

Dual-Sided Game Experience

Playing Metroid Prime 4: Beyond evokes mixed feelings.

On one hand, when exploring exquisitely‑crafted classic areas such as massive mechanical factories or deep ecological laboratories, you instantly recapture the classic labyrinth‑exploring spirit of the Prime series.

Only your footsteps and ambient hum fill the quiet world. You scan surroundings to piece together lore, and use newly‑acquired powers to unlock previously‑inaccessible paths. This joy of lonely discovery is the core strength of the game, and it is executed masterfully.

Visual and performance leaps push this sense of immersion to unprecedented heights, blending futuristic aesthetics with engrossing atmosphere.

On the other hand, the game repeatedly pulls you out of this immersive state.

The open desert area that links different zones feels very empty. Many missions involve tedious back‑and‑forth item collection. Even the cool motorcycle rides grow stale over time, existing merely as filler to check the “open‑world” box. Occasional teammate dialogue is overly expository and undermines that essential sense of isolation.

The development team clearly wanted to integrate modern AAA gameplay trends into the classic formula, yet these new systems are bolted awkwardly onto the old framework, resulting in palpable tonal dissonance.

Therefore the overall experience is divisive. At its best, when it stays true to itself, it stands among the very best.

But when it shoehorns contemporary gameplay tropes into its classic setting to chase trends, parts of the game become frustrating and disappointing.

Comprehensive Game Evaluation

Overall, it delivers satisfaction for long‑time fans while letting new players experience what makes the series special. Even so, one cannot help thinking it could have been far more focused and polished.

Its roughly dozen‑hour playtime, disjointed open‑world segments and irritating NPC cast a shadow over the release.

It is absolutely worth playing, yet that persistent sense of incongruity makes this long‑awaited comeback less‑than‑perfect.

Professional Review Scores

Review scores illustrate this divide. The first three Prime titles earned Metacritic scores of 97, 92 and 90 respectively. Even though some outlets awarded perfect scores to this instalment, its aggregate Metacritic score sits at only 79. Critics acknowledge its flaws; despite many glowing write‑ups, reviewers held back when assigning numerical scores.

Platform Performance & Configuration Parameters

Metroid Prime 4: Beyond occupies 31.6GB on NS2 physical cartridges. In Graphics Mode, docked output reaches 4K/60fps, while handheld mode runs at 1080P/60fps. Performance Mode boosts docked resolution to 1080P/120fps and handheld to 720p/120fps.

The NS version takes up 28.9GB. It supports 1080P/60fps docked and 720P/60fps handheld.

In practical play, the game runs smoothly and feels satisfying, and it does not trigger motion sickness. This might very well be the final major first‑party release for the original NS, so it is a must‑play.

On NS2, mouse‑input support adds fresh gameplay possibilities. Choose your version based on your hardware setup.

Prospect & Personal Opinion

Calling it a total flop would be an overstatement. Still, it undeniably fails to live up to sky‑high expectations. If it cannot turn reception around, the future of the franchise hangs in the balance.

For my part: Samus is such a compelling character, yet she stays fully covered head‑to‑toe the whole time. If players could see more of her character model, sales would probably surge!